Affects the chance for getting positive and negative Morale events. Important for training militia and other mercs. Leadership - Measures charm, respect and presence.Affects the chance to notice hidden items and enemies. Wisdom - Affects a merc's ability to learn from experience and training.It's particularly important in Melee combat, affects throwing range and the size of the personal inventory of the character. Strength - Represents muscle and brawn.Affects bonus from aiming and Stealth Kill chance. Dexterity - Measures a merc's ability to perform delicate or precise movements correctly.Affects the total amount of action points, free movement at the start of a turn, and how stealthy the merc is. Agility - Measures how well a merc reacts physically to a new situation.Health - Represents both the physical well-being of a merc and the amount of damage they can take before becoming downed.Here is a list of the basic stats that each merc has and their direct effects – some of these may sound a bit cryptic: Like in the classic JA games, we represent the basic physical attributes and important skills of each character with a number between 0 and 100. Advancing your so-called medic to become a top-tier sniper or mechanic should take serious effort, but is ultimately possible and no artificial class definitions will prevent you from doing so. Even though some characters might reasonably be considered “field medics” or “explosive experts” based on their starting skillset and indeed the Association of International Mercenaries (A.I.M.) might even advertise them as such on their webpage, we didn’t want to constraint them in such narrow archetypes, nor force the player to use or develop them in a particular way. Hello everyone, I am Boian Spasov and I am happy to welcome you to our fourth DevDiary! In it we will take a look at the way we model the mercs mechanically and how they become more powerful, unique and personalized as the campaign progresses.įrom the very start of the design process for Jagged Alliance 3 we knew that we wanted a classless system for the mercs.
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